Gears of War blends tactical action with
survival horror and thrusts gamers into a deep and harrowing story of
humankind's epic battle for survival against the Locust Horde, a nightmarish
race of creatures that surface from the bowels of the planet. Lead war hero
Marcus Fenix and his fire team as they face the onslaught of merciless warrior
fiends. A revolutionary tactical combat system and breathtaking, high-definition
visuals from the Unreal Engine 3 immerse you in a horrifying story of war and
survival. A.I. teammates are indiscernible from human players. Voice recognition
and real-time lip synching heighten the experience. The battlefield is a lethal
place. To survive, suppress your enemy with blind fire, take cover in
interactive environments, or use weapons and teammates to outwit your foes.
One of the most significant
new additions is five previously unreleased chapters for the single-player
campaign. Gears' five acts from the Xbox 360 story (with each act comprising of
roughly five chapters) provided about ten to fifteen hours of game play
(depending on the skill of the player and level of difficulty). It was a fairly
average length, although perhaps slightly on the short side for more
accomplished gamers, so this additional act on the PC game now increases the
longevity of the title to a more substantial level, providing an extra 2 or 3
hours of play (again, depending on skill and difficulty).
Central to this new act is the presence of a very nasty beastie (even by Gears
proportions) called the Brumak. Similar in appearance to a large carnivorous
dinosaur, this member of the Locust Horde is piloted by a Locust Drone and has
cannons/rockets attached to its arms and back. In short, it's not a pretty
sight. The main objective throughout the act is to re-attach some downed power
lines. This of course means plowing through area after area of tricky set-pieces
filled with Drones, Boomers, Theron Guards, Wretches, a couple of Seeders and
their accompanying Nemacysts. In other words, this is a level where the
difficulty has been ramped up quite a bit from the first couple of acts and,
seeing as it is essentially the fifth act (sandwiched between the Fenix mansion
and train acts), this all fits in nicely.
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